Age/Gender: 22, Male
Location: Tampa, FL USA
Job: Student/surveyor
Hello my name is Kintrada and im a NG newb
Newgrounds Stats
Whistle Status: Normal
Exp. Points: 90 / 100
Exp. Rank #: 248,046
Voting Pow.: 3.39 votes
BBS Posts: 0 (0 per day)
Flash Reviews: 57
Music Reviews: 84
Trophies: 0
Stickers: 0
All Flash Reviews
57 Reviews | 3 w/ Responses
While it could use a bit more polish here and there, It's an excellent concept well thought out.
The only problem, was it's a bit short, the main game i mean, 100% comp takes a while, and I would have liked to see a few more bits leading up to the surprise finish, you know, subtle hints that make you say, "Oh! of course that explains it"
but then again maybe thats part of its charm.
To those that find the shadow fight too hard just dont worry about it the first night or two, just focus on exploring and, well, the answers will present themselves. Though it IS possible to beat him first time, dont be concerned if ya don't.
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Nice shot there...
..."i dont know i went to public school" hehehe
(cough china google)
brilliant, yeah 99.9% of politicians are scum...the remainder fail due to not being out for their self interest enough...shame
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I think my favorite part was when hes walking down the street getting weapons from shops and walks past the "Little shop of FLAMETHROWERS"
Turns and just goes has a wait what? look on his face.
Excellent animation on the guys face, syncing the mouth with words (especially singing) like that cant be easy.
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The premise and upgrading is hilarious hope you consider further parody games in the future,
The gameplay and graphics were enjoyable, and it was aLOT of fun to just be able to blow the crap out of something again, all these games have all these strategies and fancy guns and plot devices... I think maybe some shooter games have lost sight of whats truelly important...blowing stuff up
10/10 5/5
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Fun simple and surprisingly epic
only prob i had was the upgrade system glitched a few times
id have reqs for teh upgrade but it wouldnt go through
nice boss
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"Waiting for the finished product will be hard"
really enjoyed the demo, i noticed the lizard one but music didnt skip for me, however the basic on teh ground sword attack SFX usually made no sound for me and when it did it was off que.
also the graphic didnt seem to show the regular (sword) helldrive except when i was attacking, although that may be intentional iunno
aside from those and the lizard thing you knew about i saw no other glitches
im also very happy that the enemies seem more...active then before
there is one thing id like to see, id like to be able to change hte direction i face (and therefor attack) in mid air, maybe not reverse my movements direction, but i would like to be able to turn around, ESPECIALLY when i airhike
finally one guy earlier mentioned the foreward movement with slashes, while that irritates me too, i think its needed, makes the game more difficult and doesnt let you sit there slashing without moving all day
Author's Response:
yeah i adjusted and fixed pretty uch everything you mentioned cept for the slash combo physics.
Like you said, if i rigge4d it in the way they want it makes holding the combo waaaaay too easy.
Its too bad this game requires such alot of attention from me cause i just dont usually have the time i would need to focus on getting one thing done.
In other words, like the last issue, this one will be a while in the making cause frankly, i need to work , and work on other games to make ends meat. being able to focus constantly on fear unlimited aty all times is unfortunetaly a luxury that neither nemesis or I have
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only died once in a insane stage
alot of fun and good solid game play, id like to see you make a
shooter becuase the physics on this were alot of fun to use
i enjoyed the music, and the graphics were nice
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i only got a 66... is that bad?
pretty fun and had a very interesting feel, the basic and simple look was nice
i had a feeling the intro was more then it apeared lol
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i havent played a RTS flash this good in...well fnice system, combat seems fairly blanced between players and A.I.
difficult without being too hard, i immensly enjoyed this. If you consider adding sound i think a sound more like that of a control room veiwing the fight from far away(with status reports occaisional cough by someone in the room with music, preferably heroic sounding but rock or techno be fine) would be more appropriate then having it sound as if the player was in teh midst of battle (explosians gunfire and the like)
try not to mess with the game play too much or the A.I. think very minor tweaks, not massive changes
it's not all good news, the selection system had issues with selecting stars
i had no intention of goig near then having them execute orders that led to horrible defeats, again minimal tweaks are all thats needed here, altogether an almost perfect Flash RTS game
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Great premise and i always love more half life lol
physics were good cept sometimes i got pulled towards explosians instead of pushed away,
alsotoo linear...literally, put in some turns and dead ends
limit ammo more, make a player have to pick and choose what guns he neds to use, instead of just spraying and praying
more BGMs please as well
at least 2 more guns be great, one of which needs to be sci-fi like
im confident with a bit of work this one will be a great game, but as it stands, its mearly alright
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